Descriptors

Your descriptor defines your character—it flavors everything you do. The differences between a Charming glaive and a Graceful glaive are considerable. The descriptor changes the way those characters go about every action. Your descriptor places your character in the situation (the first adventure, which starts the campaign) and helps provide motivation. It is the adjective of the sentence “I am an adjective noun who verbs.”

Descriptors offer a one-time package of extra abilities, skills, or modifications to your stat Pools. Not all of a descriptor’s offerings are positive character modifications. For example, some descriptors have inabilities—tasks that a character isn’t good at. You can think of inabilities as “negative skills”—instead of being one step better at that kind of task, you’re one step worse. If you become skilled at a task that you have an inability with, they cancel out. Remember that characters are defined as much by what they’re not good at as what
they are good at.
Descriptors also offer a few brief suggestions of how your character got involved with the rest of the group on their first adventure. You can use these, or not, as you wish.

You may choose from the following Descriptors:

Charming Clever Graceful
Intelligent Learned Mystical or Mechanical
Rugged Stealthy Strong
Strong-Willed Swift Tough

The descriptor can also be racial as well:

Varjellen Lattimor Mutant

Most characters are assumed to be Human, or near-enough to Human to be called Human. You DO NOT need to put Human as your descriptor if you are Human.

Choose one of them for your character. You can pick any descriptor you wish regardless of whether you’re a glaive, nano, or jack

Descriptors

From the Dust and Ash: The Ninth World of Numenera Buddhabound Buddhabound